If you don't get hit you will get exp multiplier at the end of the wave, same goes for Crystal not taking any damage and damaging monsters only with weapon/skills. After 7.20 - ALWAYS play Hardcore Mode (50% more experience after each wave).Only harm enemies with weapons/skills, not towers (this of course won't work if you are builder).To level up faster you will have to meet certain conditions: I've started with Squire, but when I was finishing leveling on insane, and started nightmare I was frustrated by his low run speed. The only real drawback for her is lower hp than Squire's, but with wise blocking and Call to Arms usage you won't really need higher HP. In my opinion you should take Countess, her speed caps much higher (while all characters cap at 99 speed skill) and they have the same towers. Squire/Countess - which will profit later? 3.5 Back for MORE: Endless Spires again! Over 100m in less than an hour.3.4 Trying more: Raining Goblins, Ogre Crush, Uber (lifestream hollow) Monster Fests.1 Squire/Countess - which will profit later?.I won’t come out and say that you must buy this game, but I highly recommend it, especially if you’re looking for a something to keep you occupied over the next few months. I could easily sink hundreds of hours into this game…twenty bucks is almost a steal when you compare it to sixty dollar games that offer a three-hour campaign. The co-op functionality, the user-friendly game mechanics, and diverse character classes serve to increase this game’s replayability to levels even higher than its predecessor. It’s certainly one of the better games I’ve played this year. It’s a classic example of a company taking a successful game (Torchlight I) and adding even more bells and whistles to make the sequel even better. In the grand scheme of things, Torchlight II is worth its price tag of $19.99 (as of 10/5/12) and then some. I find myself afraid to spend skill points for fear of wasting them, which is sad. Hardcore players who want to stick to their guns can simply choose not to use it. It just makes more sense to me that this game should continue to be user-friendly and implement a full respec option so that all players can be satisfied. Unless you know what skills you want from the get-go, which I can tell you now that most casual players won’t, you’ll be stuck with skills you won’t end up using. I don’t see how removing the ability to respec the points in their entirety will benefit the casual players (like Jennifer). I can see a more hardcore game implementing a mechanic like that, however, this game is designed to be friendly to the casual gamer. While I understand that this design forces players to live with the consequences of their actions, I must point out that the Torchlight series has always been a casual game, at least to me. If you dump a whole bunch of points into one skill that you discover won’t be using anymore later on…it’s too bad, so sad. My sole complaint, and it is fairly relevent, is that the game only allows you to respec the last three skill points you’ve spent. You can store items you find for your other characters in the “shared stash.” Torchlight allowed me to play from start to finish without any hiccups and so far, Torchlight II is proving to be the same experience…which to me, is a good thing. I shouldn’t have to rely on an auction house to progress further and see endgame content…but that’s a different beast that I won’t go into here. I’ll be honest, I haven’t touched Diablo III in months because of how insanely difficult Inferno mode is and how grindy it can be when it comes to finding gear. Diablo III is a rather large contender, but I am finding myself drawn to Torchlight II more because of its casual atmosphere. Having played all of the games in the Diablo series and having put countless hours into Torchlight I, I’m pleased to report that wading my way through monsters in Torchlight II was both satisfying and fun. This is a welcome addition to the Torchlight series and I commend Runic for making this incredibly easy to manage.Īlright, so we know that logistically, everything is stable and relatively seamless, but how does it play? You could progress a few levels solo one day, then jump into some co-op with the same character the next. As you progress, quit, and resume playing, you’ll be able to choose each time what mode you’d like to play in. There’s a few more options to choose from this time around.Īfter choosing a difficulty, you’ll have the option to play single player or multiplayer via network or LAN.
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